Sets options for working
with solids and surfaces in 3D.
List of Options
The
following options are displayed.
3D Crosshairs
-
Controls settings for
the display style of the crosshairs pointer in 3D operations.
- Show Z Axis in Crosshairs
-
Controls whether the Z axis
is displayed by the crosshairs pointer.
- Label Axes in Standard Crosshairs
-
Controls whether axis
labels are displayed with the crosshairs pointer.
- Show Labels for Dynamic UCS
-
Displays axis labels
on the crosshairs pointer for the dynamic UCS even when the axis
labels are turned off in the Label Axes in Standard Crosshairs box.
Crosshair Labels
Choose the labels to
display with the crosshairs pointer.
- Use X, Y, Z
-
Labels the axes X, Y,
and Z.
- Use N, E, z
-
Labels the axes with
abbreviations for North, East, and Z elevation.
- Use Custom Labels
-
Labels the axes with
characters that you specify.
Display ViewCube or UCS
Icon
Controls the display
of the ViewCube and the UCS icon.
- In 2D Model Space
-
Controls the display
of ViewCube and the UCS icon in 2D model space.
- In 3D Model Space
-
Controls the display
of the ViewCube and UCS icon in 3D model space.
Dynamic Input
Controls the display
of dynamic input fields for coordinate entry.
- Show Z Field for Pointer Input
-
Displays a field for
the Z coordinate when using dynamic
input.
3D Objects
Controls settings for
the display of 3D solids, surfaces, and meshes.
- Visual Style While Creating 3D Objects
-
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.
(DRAGVS system variable).
- Deletion Control While Creating 3D Objects
-
Controls
whether geometry used to create 3D objects is retained or deleted.
(DELOBJ system variable).
- Isolines on Surfaces and Meshes
-
Sets the surface density
for PEDIT Smooth in the M direction and the U isolines density on
surface objects.
(SURFU system variable).
Sets the surface density
for PEDIT Smooth in the N direction and the V isolines density on
surface objects.
(SURFV system variable).
- Tessellation
-
- Mesh Primitives
-
- Surface Analysis
-
3D Navigation
-
Sets walk, fly, and animation
options for displaying 3D models.
- Reverse Mouse Wheel Zoom
-
Toggles the direction
of transparent zoom operations when you scroll the middle mouse
wheel.
(ZOOMWHEEL system variable)
- Walk and Fly
-
- Animation
-
- ViewCube
-
- SteeringWheel
-